BLIT386 1.8.0 - a sprite can turn around
The sprite release - flips, turns, scale, stretch, and pivots for drawSprite, grid tiles, nine-slice panels, and deterministic frame seeking with renderAt.
Sun Oct 18 2026
BLIT386 1.7.0 - nothing left to collect
The performance release - the per-frame allocations are gone from the engine's hot paths, plus reduced motion, window.BT, and F9 frame capture.
Fri Sep 11 2026
BLIT386 1.6.0 - a live line to the docs
The MCP release - a live docs server wired into every scaffolded game, a website CSP nonce, and a symlink hole closed in the kit.
Tue Sep 01 2026
BLIT386 1.5.0 - the same world, every time
The random release - a seeded PRNG, stateless coordinate hashes, three kinds of noise - plus the full easing curve library and an exposure-curve palette fade.
Tue Aug 11 2026
BLIT386 1.4.0 - edit the game while it is still running
The hot reload release - a three-tier swap runtime, a blit386/vite dev plugin, in-place asset replacement, and an asset loading count.
Tue Jul 28 2026
BLIT386 1.3.0 - the engine learns to make noise
The audio release - buses, a voice pool, procedural synthesis, crossfading music - plus BT.renderAlpha and overlay level meters.
Mon Jul 13 2026